An Act to protect young people from the harmful effects of screens, in particular by regulating the use of social media and video games
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At a glance
It aims to protect young people from the harmful effects of screens. It amends the Consumer Protection Act to regulate social media and video games. Merchants must verify users' ages and inform about screen-related risks.
Detailed summary
The bill's primary objective is to protect young people from the harmful effects of screens. It seeks to regulate the use of social media and video games by introducing new provisions in the Consumer Protection Act.
Key provisions of the bill include prohibiting merchants operating social media from registering users under 16 years old, with an obligation to verify age. Additionally, it imposes restrictions on video games, banning engagement-inducing mechanisms for games aimed at those under 13, and prohibiting paid random rewards and microtransactions for those under 18.
The bill amends the Consumer Protection Act by adding specific titles for social media and video games. These amendments aim to enhance the protection of young consumers by regulating commercial practices in these areas.
Merchants operating social media and video game manufacturers are directly affected by this bill. They must comply with new age verification and information obligations regarding screen-related risks. Young consumers and their families are also impacted, benefiting from increased protections against potentially harmful commercial practices.
Original text
Original text (PDF)Legislative progress
- IntroductionJun 5, 2026
Recent debates
Official source: assnat.qc.ca